Gamification and game-based learning have been popular for the last decade and will remain in trend in the future. The statistics show that the game-based learning market is expected to rise from $3.5 ...
Gamification must not be misunderstood as a strategy for effortless learning. Nor is it appropriate for every learning situation To make their mark in today’s fast-paced digital society, ...
Gamification is often viewed as a magic pill that makes people more motivated, engaged, and able to retain the information they are learning. The concept has exploded in popularity over the past ...
This studio course will explore the use of gamification and game-based learning in the higher education context. Topics include exploring how play can enhance student learning, what gamification and ...
This studio course will explore the use of gamification and game-based learning in the higher education context. Topics include exploring how play can enhance student learning, what gamification and ...
Editor’s note: Michael John (“MJ”) is responsible for all creative product development at GlassLab. An industry veteran who has designed commercial video games for close to twenty years, his design ...
LONDON--(BUSINESS WIRE)--Technavio analysts forecast the e-learning market in GCC to grow at a CAGR of close to 14% during the forecast period, according to their latest market research report. The ...
Newark, June 02, 2022 (GLOBE NEWSWIRE) -- As per the report published by The Brainy Insights, the global gamification in education market is expected to grow from USD 860.13 million in 2021 to USD ...