Accompanying the news that Valve has made a critical redesign of its ‘Knuckles’ motion controller, the company also recently released a new input system in beta that not only aims to create lifelike ...
has this week unveiled a new Skeletal Input technology designed to provide more lifelike hand movements and control within virtual reality experiences and SteamVR applications. The new technology has ...
SteamVR includes de facto support for several VR devices, although sometimes games just don’t support a particular controller—or if they do, it may not be configured properly. To remedy this, Valve ...
With the final launch of the HTC Vive now in sight, Valve is preparing developers for virtual r eality technology by bringing native SteamVR support to the Unity game engine, absent an apparent price ...
Unity Technologies last week announced that the Unity Platform has been retooled to offer native support for SteamVR, the software foundation for Rift rival HTC Vive. The move will save effort and ...
With the latest beta version of SteamVR Valve is now testing a new setup for controllers that makes things more customizable no matter what controllers you're using, what the game was designed for, or ...
Valve is putting accessibility right at the heart of controlling VR with the launch of a new feature today named SteamVR Input. In supporting a wide range of headsets from its own SteamVR devices like ...