I've been playing video games almost my entire life, with a particular preference for RPGs, Strategy Games, and 3D Platformers. When I'm not writing or gaming, I usually work on my own game projects ...
Unity has made major changes to the per-install Runtime Fee program it announced last week and made apologies for a policy that united large swathes of the game development community in anger. In a ...
For years, the Unity Engine has earned goodwill from developers large and small for its royalty-free licensing structure, which meant developers incurred no extra costs based on how well a game sold.
After a controversial week for Unity, the game engine developer is walking back (at least partially) its much-derided runtime installation policy. Last Tuesday, the company announced its plan to ...
It's pretty simple on paper. From January 1 2024 any game that is using the Unity Engine will be paying a fee to Unity for every install on a new device. There’s a complex system of tiers and ways to ...
Unity Backtracks, Nixes Game Install Runtime Fees for Personal Plans For those on Unity Pro and Unity Enterprise, the runtime fee will only kick in with the next long-term support (LTS) version of ...
Yesterday (Tuesday, September 12), it was announced that the game engine Unity will soon begin charging developers a monthly fee based on the number of installs their games have, in a move that has ...
Unity announced significant concessions to its new game developer pricing on Friday. After rolling out the widely scorned changes 10 days ago, including a per-install fee many developers said could ...