Leaked 3D models hidden in a recent SteamVR update appear to show off a new VR motion controller, sparking renewed hope that Valve is gearing up to release its long-rumored ‘Deckard’ VR standalone ...
Shiftall, the Japan-based creators behind MeganeX PC VR headsets, announced two new VR controller accessories at CES 2025—a SteamVR-compatible controller for PC VR, and a unique add-on to Quest Touch ...
After releasing the Steam Deck over two years ago, Valve is working on a set of new hardware. A recent leak from Brad Lynch, a well-known figure in the VR community, revealed that Valve is working on ...
Unlike every other VR headset released over the past half-decade, Apple’s Vision Pro did not launch with controllers. The company’s landmark “spatial computer” may be correcting that error, according ...
A new tool from researchers in CMU's Human-Computer Interaction Institute could put control for AR/VR environments in the palm of your hand, as demonstrated by this illustration. The new generation of ...
Samantha Kelly is a freelance writer with a focus on consumer technology, AI, social media, Big Tech, emerging trends and how they impact our everyday lives. Her work has been featured on CNN, NBC, ...
I love VR gaming, but I’m always slightly embarrassed to admit that despite using headsets fairly regularly, I can still suffer from motion sickness if I play for too long at a time. Funnily enough, I ...
TL;DR: Valve is rumored to announce its next-gen Steam Frame VR headset and new Steam Controller this week, potentially alongside the long-awaited Half-Life 3 reveal. The Steam Frame features advanced ...
Apple hasn’t quite tasted the domain-shifting success it expected with the Vision Pro headset. A price tag worth $3,500 was already a deterrent, but the gaming ecosystem — a key driver for the VR ...
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...
Wielding things like two-handed swords in VR can be awkward. There’s no sense of grasping a solid object. The controllers (and therefore one’s hands) feel floaty and disconnected from one another, ...
一些您可能无法访问的结果已被隐去。
显示无法访问的结果