Creative Bloq on MSN
Why Big Hops’ developer rejected retro level design despite GameCube-era inspiration
"This is where we took inspiration from a lot of older games like Wind Waker, Kingdom Hearts, and Skyward Sword was a big ...
These JRPGs won't clutter your screen with markers, or offer the same repeatable activities in an unamusing open world.
It is easy to feel unsettled in our present national condition. There is chaos, division, discord and drama, with little universal attempt at unity. It is hard to imagine when ...
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